Adapted by abin, 2026-09-27
https://github.com/jackrugile/radius-raid
MIT

Adapted by abin, 2026-09-27. MIT upstream copyrights retained. Responsive player scale, namespaced resilient save data, same-origin CSP, noindex and readiness bridge. No ads or tracking inside the game.
Menu clicks are handled directly to avoid missed short clicks; key release is deferred one animation frame so pause and movement taps are detected.

The runtime directory contains the exact hosted files, including license notices and the local player bridge. Plain HTML/JavaScript games use runtime as their editable source.

To serve the independent game, mount runtime at /play/radius-raid/ on any static HTTP server and visit /play/radius-raid/index.html. The game never requires its upstream server. Game bridge notifications only operate when embedded by a same-origin parent.
